- Unreal Return To Na Pali Walkthrough
- Unified Military Services
- Unreal Return To Na Pali Walkthrough List
- Unreal Return To Na Pali Walkthrough Part
Return to Na Pali, or RTNP, is an expansion pack to Unreal and the original release of the pack required the full version of Unreal to install and play. The game takes place about 5 years after the events in Unreal and puts you back on the planet Na Pali to find another crashed spacecraft. RTNP was developed by Legend Entertainment using many of the left over art and assets from the development of Unreal, and nearly all of the levels that were cut from Unreal. RTNP was released to stores on May 31, 1999.
The following is a walkthrough page about Edge of Na Pali/Walkthrough. Edge of Na Pali. Unreal Mission Pack: Return to Na Pali Single Player Mission 2; Previous.
- Unreal Mission Pack 1: Return to Na Pali. Game » consists of 1 releases. Released June 1999 PC; Discovered floating in space by a human warship, you are forced into.
- Jun 29, 2019 Unreal Return To Na Pali Walkthrough 2. Find all our Unreal Mission Pack: Return to Na Pali Cheats for PC. Plus great forums, game help and a special question and answer system. Return to Na Pali Intro. The story follows on directly from that of Unreal, after an unknown lapse of time.
- Unreal Mission Pack Return to Na Pali video walkthrough by arthuradler1996. 15 videos on playlist. Unreal Mission Pack Return to Na Pali video walkthrough guide. Tutorials, hints, lets plays, walkthroughs, guides, and more.
- 1History
- 2Game Content
Release dates | June 26, 1999 (PC) |
---|---|
Engine version | Unreal Engine 1 |
Game builds | 224-226b (Epic Games) 227g-227i (OldUnreal) |
History
Return to Na Pali began development sometime in mid- or late-1998 by Legend Entertainment.
Demo
Unreal Return To Na Pali Walkthrough
No demo was ever released for this expansion pack.
Release Details
Eventually, RTNP was packaged up with Unreal and released as Unreal Gold. Unreal Gold became part of the Totally Unreal package as well as the Unreal Anthology.
Reception
Overall reception to RTNP was not great. Most people complained about the bugs it had, the broken co-op play, and bad voice acting.
Game Content
Music
In addition to reusing many tracks from Unreal, RTNP added a number of tracks. The majority of these tracks had been released prior to Unreal.
Title | Filename | Sections | Uses | Author |
---|---|---|---|---|
Return to Na Pali | Title | 1 | RTNP Intro 1 | Alexander Brandon and Michiel van den Bos |
Interlude II | Return | 1 | RTNP Intro 2 | Alexander Brandon |
Intermission | Inter | 1 | RTNP Log Entry Intermissions | Alexander Brandon |
Twilight Horizon | Twilight | 4 | Edge of Na Pali | Alexander Brandon |
Red Blossom | Neve | 2 | Neve's Crossing | Alexander Brandon |
Star Seeker | Starseek | 1 | Approaching UMS Prometheus | Alexander Brandon (?) |
Infiltration | Moroset | 2 | UMS Prometheus | Michiel van den Bos |
ALF | Opal | 1 | UMS Prometheus | Alexander Brandon |
Dirt (Shock Troops) | SpaceMarines | 1 | Inside UMS Prometheus | Khyron |
Desert Sunset | Sacred | 2 | Nagomi Passage (Night) | Michiel van den Bos |
Savana | Journey | 1 | Nagomi Passage (Day) | Michiel van den Bos |
Circuitry | Found99 | 2 | Foundry Tarydium Plant | Alexander Brandon |
Black Wind | Boundary | 2 | Bounds of Foundry | Alexander Brandon |
Watcher of the Skies | Watcher | 1 | Watcher of the Skies | Michiel van den Bos |
The Walking | Gala | 2 | Gala's Peak | Alexander Brandon |
Jump In The Void | Mountain | 2 | Escape from Na Pali | Michiel van den Bos |
Ending | Ending | 1 | RTNP Ending Sequence | Alexander Brandon and Michiel van den Bos |
- Note
- Opal was included with Unreal, but unused.
The music is available for download in .mp3 format here. There is also additional related music available here.
Weapons
In addition to the Unreal weapons, the following weapons were included in Return to Na Pali.
Characters
- Prisoner 849
- The main character of the original Unreal missions. Prisoner 849 is rescued by the UMS Bodega Bay following the events of the final level and ordered to return to Na Pali to recover data from the crashed UMS Prometheus.
Races
- Space Marine
- The UMS Space Marines are enemies only featured in RTNP. They are military personnel working for the ship that sent you back to Na Pali after the conclusion of Unreal. They are armed with either Rocket Launchers or Combat Assault Rifles and are much more intelligent than other enemies in the game. The ship that rescued you sends them to Na Pali to kill you.
- Predator
- A RTNP exclusive race of enemies. Small dinosaurs-like monters that are pack hunters trying to devour the flesh of any prey around.
- Spinner
- Another new RTNP monster race. Giant arachnids seeking the player's flesh by using strong bites and acid coming from their back.
Gametypes
In addition to the gametypes included in Unreal, Return to Na Pali also included the following gametypes.
- Marine Match
- Marine match uses the same rules as a normal Unreal Bot match, except now you are fighting against a group of Marines instead of Unreal Bots. The Marines will fight as a team against any human players.
- Gravity Match
- Gravity Match uses the same rules as a regular DeathMatch game, but with reduced gravity. (This may allow players to get to previously un-seen areas of the multiplayer maps.)
- Cloak Match
- Cloak Match is like a game of Tag. One player is Cloaked (they are 'it') and the other players must try to find and kill the cloaked player. When cloaked a player is very hard to see, can jump higher and has better air control. The more you move when cloaked the more visible you are to the other players. When one player manages to kill the cloaked player they become 'it' and are then cloaked.
- Terran Weapon Match
- A Terran Weapon Match uses the same rules as normal Death Match, but replaces all the weapons in the map with the new weapons featured in the Return to Na Pali Mission Pack. (CAR, Grenade Launcher and Rocket Launcher)
Unified Military Services
Maps
Unreal Return To Na Pali Walkthrough List
Single Player |
---|
Multi Player |
See Also
The introduction to Unreal - Return to Na Pali is composed of three separate sequences.
- Author
- Unknown
- Description
- The story follows on directly from that of Unreal, after an unknown lapse of time. Intro1.unr is a cinematic depicting the player's rescue from his Skaarj escape pod by the UMS Bodega Bay. Intro2.unr is a flashback sequence showing scenes from NyLeve's Falls, Harobed Village and Nali Castle. InterIntro.unr is the first of the game's many intermissions between levels, in which the player's own thoughts are spoken in the form of a first 'Log Entry'.
Weapons and Items
New
- Marine SCUBA Gear (NtC)
Creatures and Enemies
New
Walkthrough
The cutscene fades into an asteroid field. The camera moves through an asteroid field. Titles begin to show:
- GT Interactive
Epic Games
and Legend Entertainment
present:
Unreal: Return to Na Pali
When the titles end, the following scene begins:
Your Skaarj escape pod lies adrift beyond an asteroid belt above the planet's atmosphere. You do not know for how long you've been up here, but your sentence is about to end.
A huge Terran military battle cruiser enters orbit of the planet, and starts to tractor you in. Between the bridge of the battle cruiser and the nearest UMS space station, a communication takes place.
Unreal Return To Na Pali Walkthrough Part
- UMS BODEGA BAY:Deep space warship UMS Bodega Bay requesting a priority translight transmission with UMS sector control.
- STARLIGHT BASE:Bodega Bay, this is Starlight Base, go ahead.
- UMS BODEGA BAY:Starlight Base, we picked up a life pod of alien origin as we came into orbit, with one human survivor aboard who claims to have escaped from the planet. The survivor will not disclose identity even under interrogation. DNA Scans are being uploaded for identification, please advise.
- STARLIGHT BASE:Stand by Bodega Bay...
There is a slight pause, after which the dialogue resumes:
- STARLIGHT BASE:Bodega Bay, your survivor is UMS prisoner 849, last assigned to prison transport vessel Vortex Rikers. Vortex Rikers recently disappeared in your sector; prisoner 849 is classified as missing, and presumed dead.
- UMS BODEGA BAY:Starlight Base, permission to use the rescued prisoner for operation Talon Hunter. The prisoner has extensive knowledge of the planetary surface and hazards. Prisoner 849 is the natural choice to search for the wreck of the Prometheus and recover the Talon data cores.
- STARLIGHT BASE:Bodega Bay, you are clear to take whatever steps are necessary to ensure the success of operation Talon Hunter.
So you're going back... and after some flashbacks of previous locales including NyLeve's Falls, Harobed Village and Nali Castle (complete with Nali), the scene cuts to a cabin aboard the Bodega Bay where the prisoner is recording a log entry:
A day after my so-called rescue, and I'm going back to the surface of the planet. They've promised me a full pardon and transit back to earth in exchange for my help. The alternative was a trip out the airlock without a suit... I agreed to take the mission. My job is to find the wreck of another ship, the Prometheus, and recover the data cores for some new secret weapons research project... when I've got the cores, I'm supposed to go to the bridge of the crashed ship and activate the ELT Transmitter. The ELT will pinpoint my location for pickup.
They need me because they don't know exactly where the Prometheus went down - apparently the Tarydium in the planet below is wreaking havoc with their scanners. They figure that I learned a thing or two in my last romp on the surface - if anyone can find their missing ship, I can... I'm a little better prepared than last time; they've given me a military issue Combat Assault Rifle, a new portable SCUBA unit for underwater, and this computer log. They've also made logistics drops of ammo, weapons and other supplies. So, I did it before and I'll do it again, but it won't be easy. They call it a salvage mission... I call it a return to hell.
It all begins again... back to square one. After the log finishes, hit the left mouse button to start the game.
Translator Messages
None
Unreal - Return to Na Pali | (Edge of Na Pali) Next >> |
---|
Unreal - Return to Na Pali Single Player |
Return to Na Pali Intro •Edge of Na Pali •Neve's Crossing •The Eldora Well •Glathriel Village (part 1) •Glathriel Village (part 2) •Approaching UMS Prometheus •UMS Prometheus •Inside UMS Prometheus •Spire Valley •Nagomi Passage •Velora Temple •Nagomi Passage (dawn) •Foundry Tarydium Plant •Bounds of Foundry •Watcher of the Skies •Gala's Peak •Escape from Na Pali |